Stop Waiting For Godot
Stop Waiting For Godot
Submission for Terry Canvanagh's Stop Waiting For Godot Jam
A prototype for a Zelda II style Wind Waker game.
Having never used Godot before and being pretty new to game dev, this prototype reflects about 8 hours or so of drawing pixels and stitching physics objects together, including doing the 'Dodge the Creeps' tutorial.
I would have liked to get to a point where the player could leave the side-scrolling 'Outset Island' to embark on a top-down sea voyage.
Controls
Left/A, Right/D | Walk Space | Jump Shift | Run
Sadly, though Link can pick up the sword, he has no clue how to use it.
History
2021-09-06 | Initial Upload 2021-09-07 | Fixed a bug where knocking a pot into the sword caused it to despawn
Status | Prototype |
Platforms | HTML5 |
Author | double-full |
Tags | 2D, Short |
Comments
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Even though it is just a prototype for a game, I hope you enjoyed the process of creating it !
Yeah it was good fun! Thanks for taking a look